View Full Version : Job - 3D Modeler/Environement Artist

12-05-2008, 10:31 AM
The ideal candidate for this position should be able to create all the artistic part of a game level.
Models terrain geometry, level objects and props; creates textures, sets up lighting, optimizes the geometry of the level, uses in-house tools to export and check the level in-game.
- extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must)
- highly proficient in modelling 3D environments and objects, using both hi-poly and low-poly techniques
- good knowledge about lightning techniques (vertex colour and lightmap are a must)
- able to animate basic objects in a 3D environment (trees, moving objects etc.)
- able to work respecting strict technical and artistical limitations and instructions
- good artistic sensibilities
- the ability to produce textures of high artistic quality is an important plus
- general knowledge about 3D rendering engines and adjacent technologies (shaders etc.) is an important plus
- 2D/3D art degree, architecture degree are a plus
- experience in creating games and experience in the gaming art and history are very appreciated
The opportunity to work and learn in a professional environment, with people
who have a passion for making great games.
Medical insurance package
The office building includes:
A cafeteria with hot food is open during working hours
Gym facilities, free for employees. Massage is an option!
A relaxation area, with pool tables, ping pong tables, air hockey, darts, table

Send your CV and portfolio to jobs_ro@gameloft.com (online portfolios also
Please reference “3D MODELER / ENVIRONMENT ARTIST” in the subject of the