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#796 |
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VA member
Join Date: Mar 2006
Location: Craiova
Posts: 736
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Mie nu-mi place folosirea unor paternuri care în realitate au o dimensiune aproape standard şi care în subconştientul uman sunt asociate cu o dimensiune clară a lor... paternul acela de tablă este atât de comun în spaţiile industriale încât oricine a călcat/văzut un astfel de patern are automat o senzaţie de machetă la ultima... Ar trebui aplicat cu dimensiunea lor reală...
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My Blog "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." ~ Antoine de Saint-Exupery |
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#797 | |
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Slayer.
Join Date: Mar 2005
Location: eine kleine protv
Age: 24
Posts: 2,340
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@Nerevar
Cand ti se cere sa reprezinti un concept de interior cum cred ca sunt astea, nu te intereseaza absolut toate props-urile ce urmeaza sa fie inserate. Din cate vad eu, astea sunt schite de leveldesign care par a fi bagate peste Sketchup. Poate ma insel. In cazul asta, ai de stabilit niste culori, mood si overall texture look. Sa nu mai spun ca mai mult ca sigur domi are de facut o carca de lucrari de-astea. Quote:
@domi E ok ca sunt sharp, presupun ca trebuie sa fie foarte clar ce se intampla acolo ca structura/volumetrie insa ce ma deranjeaza personal e ca sunt suprasaturate. Si ca personal opinion, corecta sau nu, am senzatia ca nu te avantajeaza prea mult prezentarea personajelor aruncate pe o textura. Cheers |
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#798 |
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witcher
Join Date: Jan 2003
Location: pandemonium
Age: 28
Posts: 1,588
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N.o.v.a.
Asa, acum ca jocul trebuie sa iasa luna asta, pot sa pun o parte din artwork-urile facute pt N.O.V.A. Nu de toate sunt asa mandru, nu toate au ajuns in varianta finala, unele sunt vechi de un an, insa ma bucur ca am ocazia sa lucrez la joculetul asta, chiar daca in principiu este o clona de HALO are si partile lui bune asa ca vi-l recomand.
Preview: http://wireless.ign.com/articles/105/1050743p1.html Video: http://www.youtube.com/watch?v=gzRS0LlyZKU&fmt=22 Mentionez ca am avut placerea sa lucrez la proiectul asta impreuna cu Yes, amandoi am bagat concepte, texturi, meniuri, interfetze, butonane, fonturi, tot ce tine de partea 2D ![]() Scuze daca unele le-am postat deja, le pun aici pe toate gramada. Characters ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Don’t set your goals based on what you think you could achieve. Set your goals on what you wish you could achieve, and then believe you can.
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#799 |
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witcher
Join Date: Jan 2003
Location: pandemonium
Age: 28
Posts: 1,588
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Environments
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Don’t set your goals based on what you think you could achieve. Set your goals on what you wish you could achieve, and then believe you can.
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#800 |
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witcher
Join Date: Jan 2003
Location: pandemonium
Age: 28
Posts: 1,588
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Don’t set your goals based on what you think you could achieve. Set your goals on what you wish you could achieve, and then believe you can.
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#801 |
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Da frate, eu sunt
Join Date: Nov 2008
Location: The City of blinding lights
Age: 26
Posts: 457
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Belea nenea!
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Do not argue with an idiot. He will drag you down to his level and beat you with experience. |
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#802 |
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witcher
Join Date: Jan 2003
Location: pandemonium
Age: 28
Posts: 1,588
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![]() ![]() ![]() ![]() ![]() cam atat
__________________
Don’t set your goals based on what you think you could achieve. Set your goals on what you wish you could achieve, and then believe you can.
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#803 |
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VA member
Join Date: Mar 2003
Location: at around 2600 Hz ;)
Age: 22
Posts: 1,052
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Nebunie! Love'em all !
![]() Vad si un storyboard in ultimul post ?
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http://ktx.ro | no bricks, no wall |
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#804 |
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Administrator
Join Date: Jul 2003
Location: Bucuresti
Age: 30
Posts: 2,711
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plug?..
felicitari Dominus!!!!!!
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A corporation can be considered as an cybernetic organism that makes use of replaceable human components to function. |
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#805 |
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witcher
Join Date: Jan 2003
Location: pandemonium
Age: 28
Posts: 1,588
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multzam!
__________________
Don’t set your goals based on what you think you could achieve. Set your goals on what you wish you could achieve, and then believe you can.
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#806 |
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VA member
Join Date: May 2009
Location: mures-bucuresti
Age: 20
Posts: 276
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vb aia...aspru! imi place;)
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#807 |
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3D™........admin
Join Date: Mar 2003
Location: IASI
Age: 27
Posts: 2,132
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faine domle...ce pot sa zic
..felicitari....daca pot spune o impresie personala. La personaje cred ca ai elemente care sunt prea consacrate deja. Viziere care duc repede spre metroid (nici culoarea rosie nu ajuta acolo). In general cred ca poti sa duci mai mult,....le cam pastrezi safe asa. retete cunoscute si sigure. ..Iar la cea cu multi ochi rosii, muta macar configuratia ochilor, nu o lasa ca la santinelele din matrix. Ma refer la ochiul central si cele 2 parechi de o parte si alta.
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Vertex Shop |
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#808 |
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Admin4Ever
Join Date: Oct 2006
Location: Germany/Frankfurt/Berlin/München
Posts: 1,057
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Foarte fain baiete, thumbs up
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#809 |
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Slayer.
Join Date: Mar 2005
Location: eine kleine protv
Age: 24
Posts: 2,340
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vine si pluggu'
congrats mate! |
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#810 |
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VA member
Join Date: Jun 2004
Location: cyberspace
Age: 23
Posts: 231
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postul preferat de pe pagina asta este #800 demenstiale interioare ai folosit cumva sketchup pt volumetrie si umbre purtate?
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pace cartierului ! |
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