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Thread: Shading/Rendering thread

  1. #226
    Visual Artist Dragos Jieanu's Avatar
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    tzocrates, nice one.
    restul? chiar vi se pare atat de greu?
    "You can achieve immortality...simply, by doing one GREAT thing: Keep Walking."
    www.jieanu.com
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  2. #227
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    M`am jucat si eu putin :) rezolutie mica ... pt ca am avut putin timp la dispozitie :(
    max9 si vray
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  3. #228
    javră spargluna's Avatar
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    pune si un wire sau un clay, ca sa fie clar ce'i geometrie si ce'i shader.

  4. #229
    javră spargluna's Avatar
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    hai ca nu m'am putut abtine si'am bagat si io unu' :)

    Pentru Max, cu final render sau mental ray, 100% procedural (primu' bolovan din stanga e o sfera default).
    Deocamdata e work in progress, sper sa ajung mai departe cu el, da' nu stiu cand.
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  5. #230
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    haida ca iar numai din gura am dat si nu am postat nimic. in curand vine si o imagine. respect la toti treideistii

  6. #231
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    asta ar fi, e un 'simplu' BUMP PROCEDURAL complex la intensitate mare. nici un fel de displacement.





    si occlusion pass-ul

    Last edited by zbugja; 05-09-2009 at 06:46 PM.

  7. #232
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    pietricele :)
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  8. #233
    VA member id_ratza's Avatar
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    Salut.
    Ma bag si eu cu un test de roca, 100% procedural, creat din cateva noise-uri si cellular-uri. Pt displacement am folosit mtd din fR. 3dsmax, finalRender




  9. #234
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    Un mic test facut ieri seara, un shader cu displacement de Vray 1.5SP3. Shaderul e total procedural, nu necesita UVW mapping.
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  10. #235
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    Alien rocks

    In numele zeitei Gaia, accept!
    Si dupa lupte seculare de 5h, straight out of Maxton, roca extraterestra a prins viata.
    Reteta: Max 2010, mental ray,daylight system, final gather, material arch&desing, combinatii de noise, cellular si o textura, displacement si normal esentialul John Coltrane.

    P.S. Daca vrea cineva fisierele pt revers engeneering, le donez cu placere.
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  11. #236
    VA member tzocrates's Avatar
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    3ds Max 2009, Mental Ray
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    integer out of range

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