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Thread: un concept

  1. #1
    VA member Sec's Avatar
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    un concept

    Doar recent am inceput sa lucrez in max incepe sa imi placa dar mai mult pt render, find un utilizator de zbrush de peste un an (doar pt concepte) , maxul pare prea tare sa nu il invat.
    Si acum postez al 4 lea render in max:

    -construit in Zbrush din Zspheres
    -hipoly sculpt in Zbrush (peste un milion de poligoane)
    -normal map si cavity map in Zmaper
    -difuse map , specular map, in ps cs3
    -render in max


    ashtept pareri si critici. Over and out!:emo:
    Last edited by Sec; 12-03-2009 at 02:05 AM. Reason: imaginile nu apar

  2. #2
    Luke Planeswalker cojoMan's Avatar
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    posteaza si tu mapa de specular si de cavity.
    ceva nu se intampla.

    mai ales cu specularul.
    ideea cu mapa de specular era sa iiti sparga suprafetele continue de spec. si mai ales zonele care beneficiaza de bump/cavity, uatevar, la marginea lor se simte schimbarea in specular. ma uit pe cap si la tine nu se intampla.

    fie trebuie sa inversezi mapa de spec, fie sa ii maresti intensitatea.
    Last edited by cojoMan; 17-03-2009 at 02:29 PM.
    www.cojoman.ro
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  3. #3
    VA member geostik's Avatar
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    shi incearca dak tot vrei sa randezi in max sa tragi tare de mray/vray/alt render dekt scanline.

  4. #4
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    @Cojoman - ai ochi foarte bun problema era ca nu imi prea place renderul final asa ca am triast putzin in photoshop la lumini si umbre (parea o idee buna la momentul acela) mai am de invatat maxul si doar acuma vad ce poate mental ray

  5. #5
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    :D nice work :) . de unde stiai ca is de la grafica? an 1 :)) si u esti la grafica?:D

  6. #6
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    Thanks , Am fost la grafica , si te-a dat de gol, Monica, modelul facultatii, am recunoscut-o destul de usor

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