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Thread: New works - 3d Characters - for video games and movies [Nudity warning]

  1. #1
    VA member Bushidou's Avatar
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    New works - 3d Characters - for video games and movies [Nudity warning]

    Salut visualART,

    Am mai lucrat si eu putin in timpul meu liber, putin acolo-putin acolo, stiti cum este.

    Prima lucrare este bazata pe un concept art facut de un prieten Young-june Choi.
    Intr-un final am reusit sa termin, vacanta de holiday de Craciun ma ajutat.

    The Dark Elf Assassin - realtime character:





    texture work:







    Zbrush work t-pose:





    zbrush pose:





    Si un render facut de un noob de mine:


    Ajutat de un bun prieten de la servici Bogdan Andronic, cu iluminarea, iata renderele finale la sculptare:








    A doua lucrare este ceva mai veche, Ada Wong din Resident Evil, tot asa putin cate putin am reusit sa termin.
















    A 3-a lucrare, neterminata, Zeita, bazata pe propriul meu concept art:







    Iar asta ceva mai highpoly (un test la 8192 texture) ce nu am reusit sa termin nici acum, totusi sper ca intr-o zi sa termin ca ma bate lumea la cap ^_^
























    Si inca cateva lucrari inspirate din Uncharted the game, sunt ceva fan, iara neterminate :)







    Si binenteles actrita mea preferata, stil nou/ la care ma bat in cap ca nu am terminat lucrarea.








    Multumesc

  2. #2
    A[d]min Vali's Avatar
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    superb!!!!!

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    Frumoase modele! In special dark elful.

  4. #4
    VA member Bushidou's Avatar
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    Multumesc frumos Vali si Dragos :)

    Am pus aici si un wireframe la Elf:





    Cred ca o sa incep sa termin cu Tifa Lockhart daca mai am timp, ca nu mai este mult de lucru pana intr-un stagiu final.

  5. #5
    VA member Total V's Avatar
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    Salut, in primul rand vreau sa te felicit pentru lucrari sunt incredibile!
    Am si eu o intrebare, detaliile de gen aripi sau piese vestimentare sunt facute separat in MAX/MAYA si importate sau sunt facute direct in Zbrush? eu lucrez in Mudbox si am dat de o multitudine de probleme cand vine vorba de hard edges
    Nu imi dai cateva hinturi de workflow daca te rog!?

  6. #6
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    Salut!Chiar super sa vad ca mai e si altceva in afara de arhitectura si masini!Misto caracterele,ti-au iesit super bine!Ce render folosesti?
    Bafta!
    http://andreygheorghe.wordpress.com/gallery-2/

  7. #7
    VA member ballpoint's Avatar
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    Nice job man ! Keep them coming !
    Blog:

    madalincroitoru.blogspot.com

  8. #8
    VA member Bushidou's Avatar
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    Multumesc, Total V

    Majoritatea lucrurilor mari si mai detaliate le lucrez in Maya. Daca modelezi in maya sau max si vrei sa pastrezi exact detalile unde este hard edge sa adaugi creasuri inainte sa exportezi.
    In zbrush eu folosesc zbrush polish tool si inflat, inflat ballon, flaten dar cel mai mult folosesc standard tool cu diferita focala.

    Multumesc Andrei -
    Cel mai mult folosesc Mental Ray.

    Thank you ballpoint, most appreciated

  9. #9
    Zbrush God
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    Frumoase lucrari dude, Dark Elfa am vazut`o pe Polycount daca nu ma insel.
    Awesome stuff!
    http://vickgaza.com/ - General Art Blog

    http://dropr.com/vickgaza - Business Portfolio

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