|
How
to make a realistic cable
(Maya Dynamics
Tutorial)
::
Sanctuary ::
|
|
In
this tutorial i`ll try to explain how to make
a simple NURBS cylinder to behave like a real
cable with gravity, some elasticity and all that
real stuff. First i must apologies for my english.
In this tutorial i`m assuming all the tools i`ll
use are set to default settings.
|
| |
|
|
| |
|
I`ll
make a new display layer (with visible tuned off),
and i`ll put the cable geometry inside because
i don`t need it now. I`ll build a simple NURBS
curve, for this tutorial 3 spans will be enough.
This curve will be use to deformation my cable.
I`ll place the curve inside the cable. Now to
be able to have full control over the curve deformation
i`ll put every CV of the curve inside a cluster.
I`ll select one CV at the time (very important)
and bind it to a cluster. At the end of this "operation"
my curve will have 6 clusters.
|
| |
|
|
| |
|
For
this simulation i`ll use Maya`s dynamics system
to deform the cable in a realistic way. i`ll build
4 little poly cubes and point-snap them to clusters.
|
| |
|
|
| |
|
The
two clusters positioned at the cable ends will
be controlled by two locators, locators which
will be used for control and animation.
|
| |
|
|
| |
|
I`ll
select all 4 cubes and make them active rigid
bodies (one at the time), and with all 4 cubes
selected i`ll apply a gravity field on them. Then
i`ll point-constrain every cluster to corespondent
cube/locator. (the cluster will be selected last)
I`ll put my curve in the same layer with the cable,
bacause i don`t need it right now. I`ll select
cube_1 and put a nail constrain on him, then i`ll
point-snap the constrain to locator_1, i`ll do
the same thing for cube_4 and locator_2.
|
| |
|
|
| |
|
Between
cube_1 and cube_2 put a spring constrain, i`ll
repeat the action for cube_2 and cube_3 and for
cube_3 and cube_4.
|
| |
|
|
| |
My
dynamic cable is done, now let`s start tweaking
the setting. First i`ll set the active rigid
bodies by selecting all 4 cubes and using the
channel box i set "Bounciness" to 0 and "Damping"
to 2. Now it`s time to set the constrains. Select
all 3 springs and using the same old channel
box set "Spring Stiffness" to 70, and "Relative
to" to Mid Point.
Let`s
bind the two nail constrains to their respective
locators, i`ll make use of expressions for that.
I`ll select first nail constrain, in Channel
Box i`ll make a right-lick on Translate X and
choose Expressions from the pop up menu. In
Expression Editor i`ll type "tx = locator_1.tx;"
(locator_1 is the name of my locator). I`ll
do the same thing for translate Y and Z with
right changes :D. If i move my locator nail
constrain will follow, that means i got what
i wanted. I`ll do the same for my other nail
constrain and his locator.
Hit
the play button. When the springs loose all
the energy (thanks to “Damping” attribute) i
will have something like this.
|
| |
|
|
| |
First
i`ll make a new layer (visible turned off) and
put inside all the clusters, springs, nails,
cubes and the gravity field, second i`ll make
visible the layer which contain the curve and
the cable. it`s time to bind the cable to the
curve, for this i`ll use an wire deformer, following
the help-line instruction i`ll select the cable
first and press Enter key then i`ll select the
curve and press Enter key again to complete
the binding process. Now select the wire1 entry
from the cable history list and set "Dropoff
Distance" to 100. This will ensure that my cable
will keep his volume.
My
realistic cable is ready for animation. For
that i`ll use my trustworthy locators. :D
|
| |
|
|
| |
|
If
you want to make your cable more stiff or less
you can play with “Mass” attribute of the active
rigid bodies or you can increase/decrease “Spring
Stiffness” on springs or both.
|
| |
Alin
Sfetcu (Sanctuary) » modeling / scripting
ICQ: 10048769
Email: snct@mymail.ro
Web: http://www.sanctuary.ro
|
|
|